behavior · brain · disease · health · learning · Mental · neuroscience · technology

Sensor Glove Could Help Stroke Patients Recover Mobility Through Gaming | Ecouterre

The brain is such an amazing thing, and has such amazing capabilities to recover, it just needs the right tool; in this case, using video games as a type of mental and physical therapy for stroke victims. Using computer games is also useful because it is more engaging for the brain, rather than traditional physical exercises like “pick up the cup” since framing it as a game often makes it seem less consequential for players (this is a new exercise whereas they used to know how to pick up a cup) and therefore less pressure and more fun:

Four mechanical-engineering students at McGill University in Canada have developed an inexpensive sensor glove that allows patients to exercise in a game-like fashion at home with minimal supervision. Self-therapy? Well, yes and no. Using the accompanying software, doctors will be able to monitor their charges’ progress off-site, cutting down on hospital visits and costs.

The added benefit of remote monitoring for doctors is also good for the patient, as the doctor can respond right away if they see something wrong or can provide immediate feedback, rather than having to schedule an appointment, travel to the doctor’s office, and have all of your questions answered, all of this being extra hard after you’ve had a stroke and need others to help transport you.

Check out the original story at  Sensor Glove Could Help Stroke Patients Recover Mobility Through Gaming | Ecouterre.

community · Social · technology

Social Media Powers Medical Research

An interesting social experiment as well as clinical study, from the Wall Street Journal; while the study itself, which looked at using Lithium to treat ASL (Lou Gehrigs disease) found the treatment didn’t work, they DID find that using social networks to recruit people for the study turned out to be incredibly effective.

The new study, published online in the journal Nature Biotechnology, represents an early example of how social networking could play a role in clinical trials, an area of medical science with strict procedures that many would consider especially difficult to apply in the online world.

“The approach has tremendous potential,” said Lee Hartwell, a Nobel Prize-winning scientist now at Arizona State University, and formerly president of the Fred Hutchinson Cancer Research Center. Standard clinical trials play a central role in the research enterprise of both of those institutions.

Dr. Hartwell, who wasn’t involved in the study, said social-network trials aren’t likely to replace conventional randomized, double-blinded, placebo-controlled trials, the gold-standard for generating medical evidence. But such trials have become so complicated and time-consuming that new models are needed, he said.

Read more about the study

I think this is a great example of the power of communities, whether they exist online or are geographically-based, or both. People with illnesses and their families need support networks, which they find online. I think this is great that doctors and clinicians are also able to tap into these communities and ask for their input and insight into the treatment. Not only is it a great instant resource for the doctors, it loops the patients back into the whole treatment process.

architecture · technology

Funny Shaped Buildings

There was an old woman who lived in a shoe…and a young woman who lived in a basket.
People enjoy oddly-shaped structures, especially if they are functional. But what is the point? What do they do for us? They make us laugh, inspire creativity and "out of the box" thinking, and make us think of things in new ways. Oh yeah, and provide shelter.

And, in some cases, provide free advertising (free other than the cost of the building).

Mental Floss put together a fun gallery of 10 buildings shaped like the products they offer. Above, the Kansas City Library garage with its facade of 22 giant book spines, including Catch-22, Invisible Man, and The Lord of the Rings. To the left, the headquarters of Newark, Ohio’s Longaberger Company makers of, you guessed it, maple baskets. "10 Buildings Shaped Like What They Sell"

Courtesy also of Boing Boing

behavior · brain · children · community · creativity · education · environment · health · learning · mental health · technology

Let’s hear it for being a kid

I’ve been reading some very depressing stuff today – about one school that doesn’t allow anyone over the age of 6 to have recess, kids not feeling protected from their tormentors, and so on – so I needed a pep talk.

Adora Svitak’s TED talk did just the trick.

 

children · cognition · education · family · learning · technology

Using the Internet as a Learning (and play) Tool

Great article from Cory Doctorow and BoingBoing:

http://www.boingboing.net/2010/11/02/how-i-use-the-intern.html

…my 2.5-year-old daughter and I use my computer as part of our imaginative play and storytelling, using YouTube searches, Flickr image searches, paper story books, toys, and trips around town to play and explore.

Now that she’s more active, she usually requests something – often something from YouTube (we also download her favourite YouTube clips to our laptops, using deturl.com), or she’ll start feeding me keywords to search on, like “doggy and bunny” and we’ll have a look at what comes up. It’s nice sharing a screen with her. She points at things in her video she likes and asks me about them (pausable video is great for this!), or I notice stuff I want to point out to her.

But the fun comes when we incorporate all this into our storytelling play…

This is great that Doctorow is using YouTube as scaffolding to teach his daughter, rather than just plopping her in front of the TV. The interaction is the most important part here, and it’s great that he’s incorporating digital media into the lesson plan, encouraging her to think critically even at a little itty-bitty age. 🙂

behavior · environment · Social · technology · youtube

YouTube – RSA Animate – The Secret Powers of Time

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Philip Zimbardo. Image by Kanaka Menehune via Flickr

Professor Philip Zimbardo conveys how our individual perspectives of time affect our work, health and well-being. Zimbardo argues in this lecture that time influences who we are as a person, how we view relationships and how we act in the world.

I love the Silician Poet’s comment. I’d also be interested to hear what people’s thoughts are, especially if they speak the Sicilian dialect.

via YouTube – RSA Animate – The Secret Powers of Time.

 

behavior · children · design · learning · play · Social · technology

Download an Exercise Apps for Healthy Kids

The winners are in, and now you can reap the benefits!

The Apps for Healthy Kids competition is a part of First Lady Michelle Obama’s Let’s Move! campaign to end childhood obesity within a generation. Apps for Healthy Kids challenges software developers, game designers, students, and other innovators to develop fun and engaging software tools and games that drive children, especially “tweens” (ages 9-12) – directly or through their parents – to eat better and be more physically active.

via Apps for Healthy Kids.

community · culture · education · family · learning · play · school · Social · technology

HASTAC, Superman, and the school fair

The Education system in the U.S. has reached a pretty low low right now. This is currently being displayed on the big screen in the documentary “Waiting For Superman.” Film-maker Davis Guggenheim “follows a handful of promising kids through a system that inhibits, rather than encourages, academic growth, and undertakes an exhaustive review of public education, surveying ‘drop-out factories’ and ‘academic sinkholes’.” (IMDB)

So, what do we do about it?

Lots of things.

One idea is HASTAC, or Humanities, Arts, Science, and Advanced Technology Collaboratory. Pronounced “haystack”, it is “a network of individuals and institutions inspired by the possibilities that new technologies offer us for shaping how we learn, teach, communicate, create, and organize our local and global communities.” They’re the group behind Reimagining Learning (DMLcompetition.net), and other scholarly workshops.

Cathy DavidsonDuke University Co-founder, HASTAC; Co-PI, HASTAC, writes:

Traditional education too often forgets its precious social condition of face-to-face interaction and takes its collective opportunity for granted. If your classroom can be replaced by a computer screen, maybe it should be.

We are using lessons from collaborative open web development and peer-to-peer learning and assessment to storm the academy at the first international Drumbeat Festival in Barcelona, Nov 3-5. Surrounded by pioneering open source web developers and experimenters in online peer-to-peer learning, we are using methods of the open web to look back and at shake up traditional learning institutions. Were looking at four key areas that need storming: collaboration, syllabus building, assessment, and publishing (including peer review). Our chief idea is that face-to-face learning should not be taken as a given in education but as an affordance, as an opportunity not a default. How does thinking about the unique opportunity to learn together change the components of traditional learning?

more via We’re Storming the Academy! A Provocation and a Promise | HASTAC.

Teachers are already spending their own money to provide supplies for a fuller education experience.

“Vicky Halm spends a $1,000 a year out of her own pocket to equip her Brooklyn classroom. She buys star stickers to help motivate her students, but she also spends a great deal on basic supplies — such as pencils and paper.
A whopping 97% of teachers frequently dip into their own pockets to purchase necessary classroom supplies, according to a national survey conducted by Kelton Research. Last year, teachers spent more than $350 on average from their own income on school supplies and instructional materials, according to the National School Supply and Equipment Association” (CNNMoney)

There are lots of opportunities for students to gain hands-on learning outside of the classroom too. Zoos and Universities often have family or kid-only programs to try out.

“Children and parents hummed through wax paper-covered combs while jazz singer Jeni Fleming sang the “Science Saturday” version of “Hound Dog,” everyone rocking out to their newly learned blues chord progression. And so — with tingling lips and a room full of smiles — the second season of Science Saturdays came to a close. Over 900 children from Bozeman, communities as far away as Helena, Stevensville and Glasgow; and the Crow Indian Reservation have participated in Science Saturdays since MSU started offering the program in the fall of 2008, said Suzi Taylor, outreach director for MSU’s Extended University. (MSU News)

Parents can also organize these events. A blogger on GeekDad describes his son’s school fair:

For our school fete we blacked out a classroom with curtains and asked for donations from people to enter the “Corner of Curiosity.” It was amazing what people came up with. There was a delightful Plasma Ball near the entrance which was a favorite of the younger children, and a beautifully faded yellow newspaper from 1938 headlining concerns about Hitler’s leadership in Germany. One parent produced a display of the “history of mobile” phones and others had insect collections.

One student produced what has to be the most curious of collections – a collection of animal scats. A local community member supplied a whale vertebrae (and a kangaroo vertebrae for comparison). But, the real value was being able to present a fund raising activity for the school that was also educational. (GeekDad)

Any small measure, from buying markers to throwing a curiosity fair, helps enrich kids’ learning and keeps them wanting more. Even just a little bit of time each week adds up quickly.

architecture · Social · technology · writing

Booklust of the week

I am a little worried it was supposed to be released more than a year ago and I can’t find any updates, but…

Play All Day documents a collection of the most vibrant, stimulating and engaging design products and concepts for children. This book sets a new standard of design for children with fascinating examples of innovative and well-designed toys, playgrounds and play environments, room decorations, wall coverings, furniture and kindergarten architecture. In addition to these products, it also presents illustration and photography as well as new and original ideas offering playful solutions that talented designers and creative parents are designing for and with their kids. It is an inspiring reference for design-savvy parents and other professionals.

more at the Play All Day publisher’s website.

technology

Technology Review: Subway Trains to Generate Power for the Grid

Hooray for recycling and reusing resources, especially electricity! The Southeastern Pennsylvania Transportation Authority (SEPTA), in Philadelphia, PA, is installing a battery to collect all the energy that the subway cars put out during their daily commutes.

A massive battery installed at one of the authority’s substations will store electricity generated by the braking systems on trains (as the trains slow down the wheels drive generators). The battery will help trains accelerate, cutting power consumption, and will also provide extra power that can be sold back to the regional power grid. The pilot project, which involves one of 38 substations in the transit system, is expected to bring in $500,000 a year. This figure would multiply if the batteries are installed at other substations.

What a great idea! It keeps power-production local, and is a creative use of resources. And it saves money. Read more at Technology Review: Subway Trains to Generate Power for the Grid.