In ArchDaily, the firms tell us that most streets in this mega-city, with a population of 12 million, are “very narrow, with irregular or no maintenance, and present many obstacles that discourage the circulation of pedestrians through the city.”
Through their re-imagining of the street landscape, the firms sought to show what an accessible space rich with layers would look like.
Along the 4,500-square-foot street, what grabs attention first is the flexible, wood street bleachers, which offer seating at street level and then perches above. The firms arranged them to create different views for people sitting, and flexible options for groups hanging out. At certain points, the bleachers rise up and form an arbor; at others, they become aerial structures for plants.
It is important to think about the ways we can continue to support neighborhoods and communities to make them friendly and shareable.
People often talk about the feeling that a natural space evokes for them – feeling calmed by a sunset, wowed by a thunder storm, awed by being on a mountain top. Even more so, we often describe feeling close to God or something bigger than themselves when we are out in nature. Whether we are hiking or sitting still, these natural places are often described as “holy”, “sacred”, and provide a deep connection and meaning to the people who experience them.
Elizabeth Boults, ASLA, a landscape architect and educator, recently presented on this idea at the ASLA 2019 Conference on Landscape Architecture in San Diego, CA. She discussed how rather than relying on big data trends to inform landscape design or even public initiatives, it is valuable to understand the spiritual feelings or significance that a place has.
With her husband Chip Sullivan, FASLA, a professor of landscape architecture at the University of California at Berkeley, who is a passionate proponent for honoring and designing with the unseen forces that shape landscapes, Boults outlined how one method that sounds a bit wacky at first — tarot cards — can actually be a thoughtful design tool for understanding the genus loci (spirit of place), which is so central to landscape architecture.
Boults believes that landscape architecture is a mix of art and science. Art relates to the “mysterious, non-linear, subjective” process of design, while science is about “rational structures, categories, and typologies.”
Beyond art and science though, there is also the spiritual aspect of landscapes. “Across cultures, people shape landscapes based on their beliefs.” Many cultures have had “gods and goddesses who are guardians of the spirit of places.” For example, Romans believed each home had a genius, which were honored through a shrine.
Prehistoric peoples were attuned to the “atmosphere, the flora, animal life, and geological formations; they listened to the trees, wind, and moon.” Boults wondered: “Are we still listening today?”
Some stubborn ancient beliefs are still alive and well in modern practices such as Feng Shui in China, Vastu Shastra in India, and landscape cosmologies among Native people and across many cultures. Within these cultural approaches to the landscape, it’s always important to “consult the genus loci of a place before starting a design process.”
The National Guard is moving out of its long-time location in Interbay, a historically industrial part of North Seattle. It is near two very posh neighborhoods, close to the tech and business center of Seattle, and right next to the new light rail being developed and built over the next decade.
Seattle wants to be proactive about how they design this new space. There is a sense of inevitability hanging over this project that it will be dominated by high-density condos and be catered to the young urban techies working at Amazon, Google, and Facebook all just two miles down the road.
But it doesn’t have to be. Or rather, that high-density urban development doesn’t HAVE to preclude itself from ALSO including green spaces and playful design incorporated into the end product.
The location itself is also a serendipitous mix amazing natural features like water and parks in a central location to many in Seattle, at least those north of downtown.
Lots of different consultants and teams are already weighing in on what this area could look like.
Plan above from of the KUOW article that cued me into this. Notice there isn’t a lot of incorporation of play structures or green space, other than the trees lining the light rail path and a couple of smaller parks.
Interested to learn more? The city is having an open house Wednesday May 15, 2019, to discuss options. It would be GREAT to have voices go and support the need for open play spaces in the new development, whatever it may look like. Bring your ideas and let your voice be heard:
The new Jewel Changi airport features a 6-acre indoor forest, walking trails, and the world’s tallest indoor waterfall. This restorative mecca filled with 2,500 trees and 100,000 shrubs not only revitalizes weary international travelers but is also open to the public.
This includes an inside bamboo forest, canopy-level train system, and an incredible water feature that also recycles rain water.
Jewel Changi provides that nearby natural respite with a 5-story-tall forest encased in a 144,000-square-foot steel and glass donut structure. During rain storms, water pours through an oculus in the roof — creating the 130-foot-tall Rain Vortex, a mesmerizing waterfall sculpture that can accommodate up to 10,000 gallons per minute at peak flow. Stormwater is then recycled throughout the building.
With Jewel Changi, Singapore has reinvented what an airport can be, just as they re-imagined what a hospital can be with Khoo Teck Puat Hospital, which is not only a medical facility but also a green hub open to the community. Now let’s hope Singapore’s biophilic design culture spreads around the world. International airports are in fierce competition for passengers and regularly one-up each other with new wow-factor amenities, shops, and restaurants.
I realize that Singapore has a lot more support, both culturally and financially, than other places in the world to implement this kind of space. However, hopefully the value from a cultural, health, and tourism dollar standpoint will make it worth it for other countries to invest in adding even small elements of this to their public spaces like hospitals, airports, and other spaces.
An interesting use of VR to get folks excited about parks and the outdoors. I would argue whether this topic really captures folks’ interest?
The design/development team argue that most people in the world will never get to visit or experience the Brooklyn Bridge, which may be true. It’s also a good case study/example of the power of VR to expose people to new places.
This reminds me of other VR introduction projects I have seen, and appreciate using VR for sites that are far away from populated areas, or are too fragile to experience first hand for most folks. Arguably creating VR videos makes folks more aware and interested in spaces, so choosing a location that can handle more traffic is also a safe bet.
I think it’s just my personal opinion I would rather see this kind of video for a national park that’s off the beaten path, or lesser known spots around NY that folks could “discover” via VR. But all in all cool project.
If you are on your phone reading this page, simply click on this URL and watch it in your YouTube mobile app: https://www.youtube.com/watch?v=nQ2geeXMThI (please note that this video will not work in your mobile browser)
Be sure to turn around while watching so you can see all angles of the park!
There has been a lot of focus recently about designing and updating cities through technology, rethinking old infrastructures, and so on. IDEO put out some of its own ideas, and the one that stuck out for me the most (no surprise), was Nazlican Gosku’s take on the value of play in a city’s ecosystem:
Play! In the last year, I have started chasing and capturing playful moments in the streets— from graffiti, to a group of kids playing in the water from a broken pipe, to lovers dancing on a street corner. This journey of capturing playfulness in the streets made me more aware and even obsessed with the idea of how we can design the right conditions for playfulness in the city. Why playfulness? Because playing means engaging, engagement brings care. If we are more caring and careful about the streets of the cities we live in, we might build stronger connections for healthier communities. Being playful on the streets requires courage, builds trust, allows for discovery, create communities. Playfulness is fundamental to our social nature, so it’s a useful framework for thinking through how we can build stronger cities and communities.
Thank you Ms. Gosku! So much yes in this!
If we are playing with something, we are engaging and care about it, or will care about it more.
Humans use play as the framework for our social structures, both in hunter-gatherer groups and on the children’s playfield.
Play builds trust and community.
It therefore also develops “buy-in” from communities who are more willing to invest in their cities.
Play NEEDS to be part of community planning, whether it is a small community or a huge metropolis!
It’s the most wonderful time of the year… if you’re a fan of tiny, community-generated parks. PARKing day, which allows citizens to transform parking spots into activated spaces, is this Friday, September 15.
This year, the day features 47 installations throughout the city. Seattle Department of Transportation (SDOT) says different installations include “everything from arts and crafts to bike repair and snacks,” plus the perennial favorite—spots to sit and relax.
Seattle Department of Transportation has put together a map of all 47 locations, from Lake City to South Park. Unsurprisingly, there’s a dense belt around the center of the city in the downtown, Capitol Hill, First Hill, and Central Area region—including at least two bike repair stations.
A screenshot of the interactive Park(ing) Map for Seattle:
I have been fascinated with the incredible popularity of Pokemon Go. Some people are seeing it as an “annoying” new game, but I see it as an amazingly powerful tool to trick people into exercising and getting outside, and as author Mark Wilson observes, discovering your city.
In our collective hunt for silly cartoon monsters, Pokémon Go players are discovering history and architecture left and right. Users described their discoveries over the weekend, from Korean pagodas, to a Donner Party memorial in California, to the urban landscape of Perth at night, all documented on Twitter.
Lumiere London 2016 is in full swing, bringing with it various light installations to enhance the city’s most famous locations. 30 artworks will be aglow this weekend at places like Trafalgar Square, Westminster Abbey, Carnaby Street, Oxford Circus, King’s Cross, and many others. At the latter, digital studio FIELD—founded by Marcus Wendt and Vera-Maria Glahn—present their stunning sculpture, Spectra-3. The piece is the latest instalment of their ongoing Spectra series, a merging of physical and virtual sculptures that take inspiration from space, technology, and our relationships to them, to provide elegant and sensory experiences using sound, light, and reflection.Spectra-3’s design and movement is inspired by the radio telescopes of the Very Large Array (VLA) located on the Plains of San Agustin in New Mexico. The piece combines computer-aided design with real-time input from the public’s movements, to inform its physical actions as it rotates on motors, augmenting the space with the enchanting hues and patterns of reflected light and spatialized sound.It’s the biggest self-commissioned artwork the studio have ever done. Built from bespoke steel and surrounded by sensors, at nearly 10′ tall, it’s controlled by custom software which commands the motors, lights, haze, and multi-channel sound.
A really fascinating read about improving air quality through design by architect Blaine Brownell:
During a study-abroad tour of China that I led in May and June through the University of Minnesota’s School of Architecture (read more about the trip here and here), one topic, aside from architecture, that my students and I discussed regularly was air pollution. Although we were in southern and central China, which are less affected than Beijing and other northern cities, we often found ourselves in a murky atmosphere. For three weeks, we rarely saw blue sky even on sunny days, and the air imparted a palpable thickness.
We checked the country’s Air Quality Index (AQI) daily via mobile app for the local forecast—especially after a bout of intense allergies sent me to a local pharmacist. This led us to question how we as architects and designers can counter such an ever-present problem.
Air pollution influences not only our physical health but also our experience of the built environment. Buildings and landscapes become soft and gritty, losing their clarity, sharpness, and color behind a veil of smog. The azure backdrop that is beloved in architectural representations is rarely witnessed. Rather, gray predominates, at times accompanied by brown. Despite this reality, blue sky persists in renderings of projects in China.