This is a great blog post from a teacher re-learning the value of creative free play and specifically outside.
I highly recommend you read the whole post, but for me this sentence summed up the whole experience:
“…As I witnessed these projects I realised that children and adults can only be as creative as their environment allows them to be and that by letting children spend time in a natural environment like the woods or to be surrounded by loose parts, we can but only help them to become or remain creative.”
Three kids, now all high school graduates, dedicated their recesses to digging up a gigantic rock out of their elementary school yard. The principal decided to keep it and now future generations of kids are getting a chance to play with the “magical” rock.
The kids started working on the gift unwittingly. It was 10 years ago. They were in second grade and out on the playground during recess when one of them saw a little rock — or what looked like a little rock — sticking up out of the ground.
But year after year they returned to the project. Digging mostly with sticks and plastic spoons they got from the cafeteria, the kids dug down — through second grade, third grade, fourth grade and fifth grade — until finally, just before moving on to middle school, they finished.
The principal brought in heavy equipment to lift it out of the hole for them. That was 2008. Now the three are like rock stars around Kittredge, partly because of the accomplishment itself, but mostly for what the rock has become.
The kids now use the rock as a “neutral” zone, or a spot to hang out and wait for kids to come invite you to play, which as a former kid I can tell you does indeed feel magical.
It is amazing the dedication that kids can show in play and exploration. They spent years! digging up this rock with improvised tools. An amazing lesson in perseverance, creativity, and teamwork.
Incredible props to the elementary school principal who let the kids dig up the yard to get to the rock, so many may have discouraged the behavior.
And now, the residents of Melbourne have found a way to express it.
The city of Melbourne assigned trees email addresses so citizens could report problems. Instead, people wrote thousands of love letters to their favorite trees.
“My dearest Ulmus,” the message began.
“As I was leaving St. Mary’s College today I was struck, not by a branch, but by your radiant beauty. You must get these messages all the time. You’re such an attractive tree.”
This is an excerpt of a letter someone wrote to a green-leaf elm, one of thousands of messages in an ongoing correspondence between the people of Melbourne, Australia, and the city’s trees.
Officials assigned the trees ID numbers and email addresses in 2013 as part of a program designed to make it easier for citizens to report problems like dangerous branches. The “unintended but positive consequence,” as the chair of Melbourne’s Environment Portfolio, Councillor Arron Wood, put it to me in an email, was that people did more than just report issues. They also wrote directly to the trees, which have received thousands of messages—everything from banal greetings and questions about current events to love letters and existential dilemmas.
“The email interactions reveal the love Melburnians have for our trees,” Wood said. City officials shared several of the tree emails with me, but redacted the names of senders to respect their privacy.
A little plastic goat views the valley below his window sill.
I took a couple of weeks off, but I am now getting back in to taking little toys out into the world and taking pictures of them in unique environments, creating little vignettes in the wild.
I’ve upped my game a bit and am going to start leaving them out for people to find. The tricky thing, and that adds to the fun, is there’s no way to control how long these toys will stay put before people notice and decide they want to play with them themselves. This one was placed somewhere near Pioneer Square.
A million times yes! This article focuses on one of my biggest pet peeves and challenges as a play advocate; play not being taken seriously.
The author, Hilary O’Shaughnessy, and also the producer of the Playable City Award, discusses her play competition and the usual rub of people asking whether this is really all “worth it.” I’m quoting over half of her article, but she very eloquently covers an entire blog post I was planning on writing (I will still write it, I promise):
Amongst the usual squeals of anticipation [around the competition], there are questions about the value of these ideas to the “real” world. Fun is all well and good – but surely fun is the stuff we get to when the grown up work of building hospitals and roads is done with? When we’ve fixed the economy, let’s play. Cities are full of problems, why are we not fixing them first?
Herein lies the real issue. When we see play simply as fun, a whimsy for those of us lucky enough to have the time to engage in it, we underestimate the transformative power of play and it’s role in our lives.
Fixing problems, making our living and working spaces more livable and resilient, designing better cities, starts at every level with the people that Iive in those cities. Increasingly we are realising that our cities are designed for exclusivity, so it makes sense that we don’t feel part of shaping the future. This is revealed in the language we use to describe our relationships to the services and organisations that our cites are made of. We want them to fix it, they don’t want us to have a say, they give money to them to exclude us: the language is divisive and separating, and that’s the problem. Even the descriptions of the projects fail to deliver what they promise, because a playable city is experienced, not described.
The idea of what our cities should mean, how public money is spent, what we imagine as good for us and who is involved in designing them, is only ever addressed when we have a complaint or we feel excluded. We talk to the city council when the road is road is torn up or the lights won’t come on. We complain that our voices are unheard, but we never seize opportunities to speak, fearing that if we do we will be ignored or shouted down by the loudest ones.
This feeling of separation cannot be undone overnight. We need new approaches, new tools, and new ways to talk to one another about how to live together in cities.
From a different article, but an example of using play as political protest: a device placed in large potholes that tweets whiny complaints when it is run over in order to publicly shame govt. into action.
Conversations about the future, about how we want to live, have to begin from a level playing field, and crucially that level playing field may not be where we expect. Play is a leveler: when we play, we play as humans, first. Traditional status markers like wealth, celebrity, or qualifications are not really much use when invited to dance with your shadow or conduct lights like a demi-god.
Addressing problems and finding solutions that work for us all begin with inviting everyone into conversation. Play as unexpected interventions in familiar places act as invitations to connect, an offer to begin to talk about those parts of our cities that we feel excluded from. To new eyes and ears, some projects can seem esoteric – but that is because we have become numbed to dull public announcements, badly designed flyers and clunky websites which act as information dumps that no-one reads, let alone takes as an invitation to work together. Yet, this is important stuff: we need to talk about the kind of future we want or it be will be decided for us while we look the other way.
This is a very well thought out and researched article about the benefits of pretend play, specifically creating and playing with puppets.
The [Puppet School] curriculum establishes the tenets of puppeteering education, which put educational theories about the importance of play and grit and resilience into practice.
In the beginning classes, students start to learn basic head and mouth movements, using motor skills in both hands and both arms, choreographed to pre-existing sound tracks of well-known pop songs. Students learn to articulate vowels and develop a sense of rhythm with their bodies. As the exercises advance, students learn to improvise using their own voices and hand movements, and eventually choreograph movement to material they’ve written. From motor skills, to communication and improv skills, then finally written skills, students exercise many parts of their brains at Puppet School, increasing communication between their two brain hemispheres.
According to Eric Jensen’s Teaching with the Brain in Mind, when brain signals are passed from one side to the other quickly, or when the left and right sides of bodies work simultaneously, the brain is able to function more efficiently, and the stronger the brain’s connections become—thereby improving literacy, movement coordination, processing data, and communication skills.
Sitting on a bench at a bus stop or in the park, most people tend to focus on their smartphones or a book rather than whoever’s sitting next to them. But a new bench is designed to instantly connect strangers in a moment of play: When you sit down, the bench transforms into a makeshift merry-go-round.
This is an example of how a small addition to a working environment, even a scary working environment, can make things a little less scary.
Last summer, Mary Beth Heffernan, who is an art professor at Occidental College, became obsessed with Ebola — particularly the images of the health care workers in those protective suits, or PPE as they’re called for short.
“They looked completely menacing,” says Heffernan. “I mean they really made people look almost like storm troopers. I imagined what would it be like to be a patient? To not see a person’s face for days on end?”
And what really got Heffernan is that as far as she could tell, there was an easy fix.
“I found myself almost saying out loud: ‘Why don’t they put photos on the outside of the PPE? Why don’t they just put photos on?'”
Here was her idea: Snap a photo of the health worker with a big smile on their face. Hook up the camera to a portable printer and print out a stack of copies on large stickers. Then every time the worker puts on a protective suit they can slap one of their pictures on their chest, and patients can get a sense of the warm, friendly human underneath the suit.
I agree with one of the commenters from the original story I would have liked to have heard a little bit more from the patients’ perspective, since the nurses and doctors all commented on its benefits. But overall I think this is great and wish more people would be willing to take risks like this to help, even if it doesn’t “change the world” it made the world, and in this case a scary, grueling, impoverished world, a little better.
For a limited time, you can finally experience Pac-Man on your favorite (or least favorite) place to navigate IRL. One of the best navigational easter eggs ever, Google Maps is currently letting users experience the world through the eyes of a Pac-Man.
Ever wished Namco created a Pierre L’Enfant-version of the arcade game? Well, D.C.’s Logan Circle now has all the Pac-Dots your Pac-Gut can handle.
It makes sense that this would be developed in Seattle, where it is wet a good portion of the year.
Like a new modern version of invisible ink, superhydrophobic coatings can also be used to create hidden street art that stays invisible until it gets wet. Peregrine Chuch, a Seattle-based street artist, created a series of public works of street art called Rainworks using the same sort of hydrophobic coatings that we saw being used in Germany to combat public urination.
Church creates the artwork spontaneously because he has been assured by the city authorities that what he is doing is legal – the coating is non-toxic, non-permanent, only sometimes visible, and his works don’t advertise anything. He says that, depending on how much the sidewalk in question is used, his pieces may last between 4 months and a year, but are most vivid within the first few weeks of application.
His works are diverse, and range from artistic drawings to fun and motivational messages to a hop-scotch game that can only be played when it’s wet.