behavior · children · community · emotion · health · mental health · play · psychology

Clowns bring laughter, positive psychological benefits to children in refugee camps

From the BBC3 article:

Ash [Perrin] and his team of clowns, musicians and dancers are ‘play specialists’ who work with children in refugee camps across Europe. The aim is to allow the kids “to feel good, feel daft, and feel playful”.

They are part of The Flying Seagulls Project, a band of clowns and performers who believe in the power of play. They have traveled to numerous refugee camps across Europe to help entertain and support children and their families via play.

This kind of outreach and human interaction is so powerful, not just from the viewpoint of lifting up people’s spirits, but especially for children’s mental well-being. It is incredibly beneficial to everyone but especially children to provide play and laughter as a respite from a really scary situation, at a time when they need a village of support at the exact time they have lost that village, as their parents try to cope with their new situation as well.

This kind of outreach is crucial especially as the refugee crisis intensified and continues to grow and more families are displaced and their lives put into turmoil. Play is how children process their emotions, explore and understand the world, and this kind of work can help children process trauma.

Unstructured play is crucial as well, but having guided play like this is important in a situation where the rules and conditions have changed for children – they need guidance from others to say “this is allowable here.” It is okay to laugh, to sing, to feel silly.

There are clowns who also work in children’s hospitals in the U.S. and around the world, providing similar services. Being able to go to where the children are, in their time of need, and say, “let’s play!” can be incredibly healing.

behavior · children · education · emotion · health · learning · mental health · play

How to Play-Fight with your Kids


After posting a blog about why I choose to play fight with my kids, I got a great response from parents and non-parents alike. What surprised me however was how many people – moms, uncles/aunts, non-kid affiliated adults – reached out to me and asked, “How do I even get started?”

It turns out a lot of people never play-fought as a kids…
They were told to never hit, never push, never poke.
Or they just never had a good example from their parents or older siblings or relatives.

Or as parents now, they have played with older kids but when they try to do the same thing with their little one she just cries and runs away.

That makes me so sad. There are so many benefits to play-fighting as a kid, and as a grown-up. Both my husband and I are huge advocates of physical play, including roughhousing. Play-fighting doesn’t have to be rough and tumble all the time either; there are some great games that involve the same elements as physical play but are more gentler on the body than traditional wrestling or punching games (pretending to be movable mannequins is one of my favorites).

Based on my research of studying physical play behaviors, and my own experience with my kids, not to mention observing my husband coach and facilitate grown-ups on how to play for the past 10+ years, here is what I’ve found to be good tips to get started:

Let the kids lead: Young animals of all species, including kids, are naturally the best players in the entire animal kingdom. It is how they learn about their world. So let them lead. You can come up with the game, but often times the kids already have a game in mind. Or, give them a gentle poke or push and see how they respond. Sometimes they might not be in the mood, but sometimes they will take your cue and run with it.
Anecdotally, I’ve noticed often girls will be done rough-playing sooner than boys or need more breaks, whereas little boys will often go and go until they start to cry, so don’t be surprised if either happens.

Match their strength…: When we see big dogs and little dogs play together, often the big dog will handicap themselves; they won’t push as hard, or they’ll get down on the ground so the little dog can actually reach them. Similarly, match your play partner’s strength. Push only has hard as they push, or hit only as hard as they hit.

…But show off yours too: Of course you can and should try doing lifts, carries, spins, gentle knock downs, and other things that require you to have more strength. That’s part of the fun of playing with someone bigger than you!

Let them win (sometimes): Similar to the dog play example above, if you want the game to keep going then make sure they’re having fun, which means letting them get a few punches in on you or knocking you down. (If you aren’t comfortable yet with falling down, think of this as a great way to practice slowly falling down in a safe way.) But that also means you get to win sometimes too; don’t be a punching bag, but it’s all about taking turns so you are both having fun.

Communicate: Check-in, see how they are doing. Ask if they want to switch up the game, or if you’re ready to switch it up or take a break, tell them. Which leads to…


Teach them no
: The whole joy of play-fighting is the give and the take (have I said this enough times yet?). When it’s not fun anymore, both you AND your child get to say no, stop, time out, or I’m done. At any time. And, as the grown-up, you also need to be able to read your play-partner’s cues and tell when they’re not having a good time, even if they’re not specifically saying no.

Tickling is a great example. A lot of people see ticking as “harmless fun” and it’s tricky when a little kid is laughing and saying no at the same time, but it can be quite scary for a kid (or a grown-up) if they mean no and it isn’t respected. But, it’s also a great way to build trust with your play partner, whether they are a kid or a grown-up. Now, I HATE being tickled! HATE it! No tickles ever, thank you! Ever since I was little. My mom has stories of her trying to tickle me as a tiny baby, and even so much as putting her fingers out to say “coochie coochie coo” and I would just freak out! And she listened. So no tickles. As a grown-up I have not always had partners that understood that tickling is not fun for me, or when to stop tickling (as in immediately). But thanks to my mom I knew that I could choose to say no and that needed to be respected.

The same goes for tickling your kid; if they say stop, even if they’re laughing, stop. If they want more, they will ask for it (kids are good at that sort of thing).
And this can be expanded to all kinds of physical play; we need to learn how to listen to our bodies and our limits. If we get scared or frustrated, we need to learn to take a step back and regroup, and that we’re safe to do so. Physical play with a safe person like your parents is a great place to practice that.

Have fun!: In the end, that’s what this is all about. Sometimes you’re not in the mood to wrestle, and sometimes you are, or maybe you’ve got knee pain and can’t get on the ground, so just go with what feels right in the moment. Make up stories (“we’re bears, rawr!”), give yourself challenges (you can’t move from one spot; you can only use one arm), and just see what happens.

There are lots of different fun games you can try out with your kids and prompt you both to play more. Here is a great example of kid-led play fighting:
https://www.youtube.com/watch?v=wqFJEQopKdY

I’d love to hear some of the games you have come up with with your little play partners, so share them in the comments below.

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creativity · design · play · Social

Google Maps Easter Egg Lets Users Play Pac-Man on Real Streets – CityLab

Gamification of at least a virtual space:

For a limited time, you can finally experience Pac-Man on your favorite (or least favorite) place to navigate IRL. One of the best navigational easter eggs ever, Google Maps is currently letting users experience the world through the eyes of a Pac-Man.

Ever wished Namco created a Pierre L’Enfant-version of the arcade game? Well, D.C.’s Logan Circle now has all the Pac-Dots your Pac-Gut can handle.

more via Google Maps Easter Egg Lets Users Play Pac-Man on Real Streets – CityLab.

children · culture · education · environment · learning · play

A School That Ditches All the Rules, But Not the Rigor | MindShift

Play IS a form of learning and experimentation, so it’s nice to see a school try to incorporate this very basic, very elemental learning process into the heart of their education system.

How can we make school a joyful experience without sacrificing rigor? What’s the best way to measure true learning? What’s the purpose of school? The founders and teachers at the PlayMaker School (watch the PBS Newshour report by April Brown), an all-game based school in Los Angeles, are asking those big, abstract questions that all teachers grapple with. And they’re trying to find their own answers through their constantly morphing, complex experiment.

Here are their thoughts about these issues, in their own words, from extended answers to the PBS NewsHour report. How can teachers, parents, and administrators these ideologies to existing public schools?

Read the interview with the school’s founder Tedd Wakeman at  A School That Ditches All the Rules, But Not the Rigor | MindShift.

architecture · community

PHOTOS: Bouncy, Zig-Zagging Squibb Park Bridge is NYC’s Funnest Pedestrian Bridge | Inhabitat New York City

The city can feel like a maze sometimes; in this case it really is.

Whether or not you agree that funnest is actually a word, you have to admit that this new bouncy, zig-zagging pedestrian bridge in Brooklyn is pretty darn cool. Designed by Ted Zoli and constructed by HNTB, Squibb Park Bridge provides a much-needed link over the BQE to connect Brooklyn Heights to Brooklyn Bridge Park. Reactions to the slightly unstable sensation felt when crossing the bridge seem to be mixed, but locals are certainly appreciating the newfound ease with which they can get to the waterfront.

check out the full gallery via PHOTOS: Bouncy, Zig-Zagging Squibb Park Bridge is NYC’s Funnest Pedestrian Bridge | Inhabitat New York City.

It’s like a grown-up sized version of those bridges they put on playground structures! Neato!

anthropology · community · culture · environment · play · Social

Happy Park(ing) Day 2013!

Parking Day, Pioneer Square Seattle
Participants of Parking Day setting up a game in Pioneer Square, Seattle. Photo by author.

Today is PARK(ing) Day, “an annual worldwide event where artists, designers and citizens transform metered parking spots into temporary public parks.”

Every year I see some amazing games, maps, and other cool uses of parking spaces set up all over Seattle.

Go out and explore the different parklets!

more via Park(ing) Day 2013 | PARK(ing) Day 2013 is Friday, September 20th.

 

 

 

 

 

 

 

 

Side View on Park(ing) Day aktivity by Green C...
Side View on Park(ing) Day aktivity by Green City in Munich. Two Parking spaces were transformed into a small park. (Photo credit: Wikipedia)
behavior · community · creativity · work

Organize an Office Recess and Create Your Own Game | Play on GOOD

Yes! I’m in!

When you think of our everyday endeavors and going through life as adults, we’re not really encouraged to be playful. But when we play games, we relax and become more receptive and less judgmental. Games trigger our creative juices—through solving problems, navigating complex systems and managing resources. They present us with hard problems; like solving a puzzle or defeating a boss. As players we need to be creative and come up with good ideas to solve those problems. They make us more playful in our way of being and experiencing life. Best of all, games bring us together. Go ahead, organize an office recess and create your own game—and use the toolkit at the link to help get you started.

sign up and find out more at Organize an Office Recess and Create Your Own Game | Play on GOOD.

brain · children · creativity · education · learning · play · school

Games Without Frontiers: Games, simulations, and the new school year.

Tic tac toe. Español: Ta te ti Polski: Kółko i...
Tic tac toe. (Photo credit: Wikipedia)

For teachers, it’s time to start thinking about Back-to-School planning. Thankfully this teacher’s got an awesome plan to teach world politics:

Ask any student the following question; would you prefer to start the year with a lecture or playing a game? I’d wager the that nearly all learners would choose to spend their time with the game. As a younger student, I recall only being able to play in class once all of the curriculum was “done”, usually at the end of the school year. Of course, we know that learners of all stripes acquire, apply, synthesize, and communicate knowledge through participation in games and simulations. As a result, there’s a strong case to be made to embed complex critical thinking simulations and games right from the outset of the school year.

I’m currently putting the final touches on all of my lesson plans for the first term of both years of IB Global Politics. Here’s a partial list of the games and simulations the students and I will be playing in the first thirteen weeks:

Against All Odds; Fish Forever; Half the Sky; Malaria in Wanzuzu; Model United Nations; Pandemic; Prisoner’s Dilemma; Rock-Paper-Scissors-Lizard-Spock; Rushing River Cleanup; Survival; Tic-Tac-Toe; The Walking Dead

To say that I’m completely nerded out by all of this is an understatement; I can’t (hardly) wait for school to start on the 26th!

via Games Without Frontiers: Games, simulations, and the new school year.

I’m looking forward to seeing how the year unfolds for this class! If the teacher is excited, that’s definitely a good sign.

behavior · children · cognition · creativity · happiness · health · learning · play

Play is cheap!

toys
Kids don’t need a mountain of toys to stay entertained; in fact fewer turns out to be better (Photo credit: red5standingby)

I came across an interesting commentary from the Telegraph in the UK anecdotally supporting a new study that claims it only costs 6 pounds (about $10) to keep kids entertained.

A study by child development experts has concluded that the average family forks out £10,000 on toys and gadgets before their offspring turns 18. That’s a potential £20,000 on my two girls – cue a Munchian scream of Lebensangst.

Psychologists say that despite this casual largesse, youngsters are better off with colouring pencils and embroidery threads than computer consoles. While it might be hard to convince a surly 13 year-old that modelling clay and beads are more fun than a Wii, I couldn’t agree more. Are beads as thrilling as shooting baddies or crashing aeroplanes? Hardly, but it’s all about the social interaction, stupid.

It’s a rare and lovely feeling to be vindicated as a parent, so forgive me if I bask. You see, I am usually regarded (especially by my husband) as a bit of a skinflint who is too tight to buy the big one a Nintendo DS and the wee one, well, pretty much anything.

If my youngest asks for an ice lolly, we make them with apple juice. If they’re bored, I give them each a tray and send them outdoors to make a garden.

To the casual observer, this makes me a sickeningly virtuous hands-on mother. But it is merely the happy by-product of the fact that I am mean-fisted when it comes to frivolous expenditure. It goes against my grain to throw money at the children just to keep them amused and out of my hair. It feels wrong, and, worse, it feels lazy.

The truth that all parents know, deep down, is that what kids really crave is attention, not stuff. Stuff is a pretty good, if pricey opiate, but it never quite satiates, hence the ongoing clamour for more of it, except faster and louder to excite pleasure centres inured by computer-generated over-stimulation.

Read the whole article at the Telegraph.

Lots of parents have the old joke that at Christmas their kids spend more time playing with the box a toy came in than the toy itself. Now research is finding this to be more true than we realized.

It’s nice to hear that even in an age when children of younger generations appear to use advanced devices and technology as if it were second nature, nothing beats some old fashioned string and beads, or sticks and mud, for a good time. It can take a little bit more creativity on the parent’s end, but that can be a good thing, AND it also encourages more creativity and problem-solving in the child.

My personal favorites were pieces of wood and nails, and just hammering them together into odd art shapes, or just nailing them onto a tree. What were your favorite tools and environments for play when you were a kid? Let me know in the comments below.