behavior · brain · disease · health · learning · Mental · neuroscience · technology

Sensor Glove Could Help Stroke Patients Recover Mobility Through Gaming | Ecouterre

The brain is such an amazing thing, and has such amazing capabilities to recover, it just needs the right tool; in this case, using video games as a type of mental and physical therapy for stroke victims. Using computer games is also useful because it is more engaging for the brain, rather than traditional physical exercises like “pick up the cup” since framing it as a game often makes it seem less consequential for players (this is a new exercise whereas they used to know how to pick up a cup) and therefore less pressure and more fun:

Four mechanical-engineering students at McGill University in Canada have developed an inexpensive sensor glove that allows patients to exercise in a game-like fashion at home with minimal supervision. Self-therapy? Well, yes and no. Using the accompanying software, doctors will be able to monitor their charges’ progress off-site, cutting down on hospital visits and costs.

The added benefit of remote monitoring for doctors is also good for the patient, as the doctor can respond right away if they see something wrong or can provide immediate feedback, rather than having to schedule an appointment, travel to the doctor’s office, and have all of your questions answered, all of this being extra hard after you’ve had a stroke and need others to help transport you.

Check out the original story at  Sensor Glove Could Help Stroke Patients Recover Mobility Through Gaming | Ecouterre.

culture · disease · environment · happiness · health · mental health · play · psychology · Social

Secrets To Longevity: patience, planning, and moderation

This is a very cool study that was featured on NPR; it is in fact a follow-up study done back in the 1950’s on the habits of successful kids, almost 1,500 of them. These new researchers picked up on the study and tried to track down the kids to see how they were doing.

They found some interesting patterns appear in the kids who live the longest and healthiest:

"The most cheerful, optimistic kids grew up to take more risks," explains Martin. "By virtue of expecting good things to happen and feeling like nothing bad ever would, they predisposed themselves to be heavier drinkers, they tended to be smokers, and their hobbies were riskier."

So, she concludes, "some degree of worrying actually is good." And, in fact, adds Friedman, "the prudent, persistent, planful people — both in childhood … and then in young adulthood we measured that — that was the strongest individual difference, or personality predictor, of long life."

Friedman and Martin also found that the conventional wisdom on fitness isn’t quite right. If we try too hard to push ourselves into exercise regimens, it can backfire. Physical activity is important, they found, but it’s more about doing what you love than adhering to a certain fitness program.

Read more about The Longevity Project.

anthropology · behavior · community · disease · education · environment · health · mental health · Social

How the places we live could heal us | Grist

This is an interesting follow-up/add-on to the RadioLab “Cities” episode I blogged about a couple of weeks ago. The Healing Cities Working Group of planners and health professionals in Vancouver, BC is working to create healthy environments in urban areas, particularly focusing on food and food sources.

It’s possible to interest public officials in the health impact of the built environment because Canada has nationalized health care.

“When you have a public health care system like we have in Canada, we all collectively pay the end-of-pipe costs,” said Holland. “So anything we have in our society that makes us unhealthy, we end up paying for it.” Of course, that’s true in the United States as well, but there is much less transparency and awareness of those costs because of the way our system is set up.

In Canada, Holland hopes to be able to involve doctors and public health authorities in the fight against sprawl and for more walkable and transit-oriented neighborhoods. Among the Healing Cities Working Group’s many planned initiatives is a partnership with health officials to advocate for more health-enhancing infrastructure and development at the local level.

via How the places we live make us sick, and how they could heal us instead | Grist.

Other studies have found that greener neighborhoods also decrease stress and make people more likely to walk or bike places. Where you live, what have you found works best for you personally to motivate you to get you outside, moving, and buying less insta-food?

disease · school

Oh sure, blame the primates

Poor guys get in trouble for everything.

First a new strand of AIDS found in Gorillas (and a woman in Cameroon), and now the poor chimps are getting blamed for Malaria.

Seriously, people, can’t we take a little responsibility?
(total side note, but I mean it! Some student is suing her college because she can’t find a job. In a recession. After less than three months of searching. Grow up!)