This is a great post by Jennifer Oldham on the site Quiet Revolution (a FANTASTIC resource for introverts) about her experience returning to gardening after several years, and allowing herself to take risks in her garden, giving herself practice and permission to take risks in life too.
My quest for a garden started in the winter when I asked my husband to build me some raised garden beds. He surprised me on my birthday by spending the day building three-tiered, raised beds for me. I was thrilled.
In my previous gardening life, woodland creatures had eaten a part of my harvest before my family and I had gotten a chance to pick my vegetables. I felt cheated and disappointed by the discovery and I was determined that this time would be different.
Happy Fall! Yes I know it’s been fall for over a month now, but in my part of the world the leaves are only now bursting into their full fall glory, the weather is getting cold enough for stews and wool socks, and Samhain is just around the corner!
Speaking of being behind, I just realized I hadn’t yet shared the good news from this spring: I got published in a journal! Rafe Kelley from Evolve Move Play and I presented almost a year ago at the Ancestral Health Symposium on the evolutionary significance of Rough and Tumble play, and our extended abstract from that symposium was submitted and published! I’m still so proud and I want to share with everyone, mostly because it’s a topic I am passionate about and want everyone to read.
So, without further ado, read on:
Rough and tumble play has been defined as physically vigorous behaviors, such as chase and play fighting, that are accompanied by positive feelings between the players. The authors argue that rough and tumble play is an important component of the ancestral health mismatch. While diet, sun exposure, sleep, and other lifestyle factors have received the lion’s share of attention and study in the ancestral mismatch hypothesis, there is a growing understanding that movement may also be a primary factor in the ancestral mismatch problem. Less attention has been paid to the role of play as a primary motivating system for movement, and an educational impulse that has implications across a huge range of psychosocial and motor development.
Rough and tumble play is arguably a heavily repressed form of play and yet at the same time a truly fundamental and powerful form of play. Rough and tumble play has its own dedicated neural networks in the brains, is universal in all mammals, and has antecedents that are found throughout the group of bilateral animals, including birds, reptiles, and crustaceans. Rough and tumble play is a key system for humans to develop physical coordination, strength, agility, spatial awareness, risk management, emotional management, social negotiation, cooperation, and moral systems that deserves further examination.
Full citation and article:
Kelley, Rafe and Kelley, Beth (2018) “Just Wrestle: How We Evolved Through Rough And Tumble Play,” Journal of Evolution and Health: Vol. 2: Iss. 3, Article 9. https://doi.org/10.15310/2334-3591.1073
An interesting use of VR to get folks excited about parks and the outdoors. I would argue whether this topic really captures folks’ interest?
The design/development team argue that most people in the world will never get to visit or experience the Brooklyn Bridge, which may be true. It’s also a good case study/example of the power of VR to expose people to new places.
This reminds me of other VR introduction projects I have seen, and appreciate using VR for sites that are far away from populated areas, or are too fragile to experience first hand for most folks. Arguably creating VR videos makes folks more aware and interested in spaces, so choosing a location that can handle more traffic is also a safe bet.
I think it’s just my personal opinion I would rather see this kind of video for a national park that’s off the beaten path, or lesser known spots around NY that folks could “discover” via VR. But all in all cool project.
If you are on your phone reading this page, simply click on this URL and watch it in your YouTube mobile app: https://www.youtube.com/watch?v=nQ2geeXMThI (please note that this video will not work in your mobile browser)
Be sure to turn around while watching so you can see all angles of the park!
This past week the mayor of Seattle visited my son’s preschool. This meant that he got all of 5 seconds of screen time sitting and listening to the mayor read a story.I was excited to see him on TV. I also noticed that in half of the clips, he had his special lovey toy with him, and was quite actively bouncing it off of his best friend sitting next to him.
While I know my son and his friend would both think it is funny, there was a part of me that panicked, thinking, "oh no, the world is going to see my son bashing some other kid in the shoulder with this toy on regional television!"
But then I thought about it more; they editor of that news story had deliberately picked that shot. They had been in the classroom for at least half an hour, filming the kids the whole time. Of all the cute or silly footage they could have chosen to help compliment their news story, they picked that one. The moment of little kids being kids together, playing and having fun together while also having a story read to them and learning. THAT right there is an endorsement – to me anyway – that the news crew saw that interaction and felt the same way I did – that these were obviously two friends just being friends together, bouncy stuffed animals and all.
It’s important for all of us to remember to give space for play. Even me.
On Friday, September 21, landscape architects and designers around the world participated in the 14th annual PARK(ing) Day to demonstrate the power of public space. PARK(ing) Day helps the public see the difference a designed space, even one as small as a metered parking spot, can make in their community.
I wanted to share this great article from IDEO alum and design Ingrid Fetell Lee about the importance of having a joyful work environment, and what you as an individual can do about it!
She starts with all the important reasons why joyful work spaces are needed:
…Research shows that feeling joy at work not only increases our wellbeing, but also our performance across the spectrum. Joy increases our working memory and cognitive flexibility, which in turn leads to better problem-solving. Take doctors, for example: Those who have been primed to feel joyful make a correct diagnosis earlier than those in a neutral mindset. Joyful businesspeople consider a wider range of scenarios and make more accurate decisions. Joyful negotiators are more likely to achieve win-win agreements. And it turns out it’s infectious: Joyful leaders spread positivity to their teams, increasing rates of effort and cooperation; and when salespeople exhibit joy, customers respond by spending more time in a store, giving higher satisfaction ratings, and expressing a greater likelihood to return.
Full disclosure, right after reading this I did an audit of my desk at work and found I had already implemented a couple of these, including based on the same research she cites, but I missed a couple I am definitely going to add! 🙂
As the long summer days start to shorten and the weather starts to cool, I have been focusing more on being mindful in everything I do and taking time for myself. Something that can seem so simple is in fact REALLY HARD for most folks.
The good news is taking 20 minutes, or even 5, is often enough to reset. For some people that means working out, doing yoga, meditating, or some physical practice. I’ve been trying to get physical for 30 minutes three times a week.
For some people, including me, it means using that time to get creative, or letting their creativity get sparked by others.
In the past I have also found journaling super helpful, and there are some great guides online and many different ways to do it.
A new product, A Few Minutes of Design, offers lots of great mini-creativity projects to keep that spark going all year!
A Few Minutes of Design / Princeton Architectural Press
The mission of the Creative Education Trust in London is to empower kids through creativity and design thinking. Partnering with Princeton Architectural Press, they created A Few Minutes of Design, which offers 52 activities to encourage inventiveness. This well-crafted little packet of fun may work just as well for inspiring creativity among children and young adults as it does for rekindling the spark of a semi-burnt-out designer confronting endless deadlines.
The trust believes “creativity is the ability to find connections between the things we know and to turn these connections into new ideas and action. The academic arts and the sciences, practical subjects and life skills all need creativity. Creativity is highly valued by employers. With knowledge, skills, and creativity, every young individual is equipped to succeed in the knowledge economy of the 21st century.”
There has been a lot of focus recently about designing and updating cities through technology, rethinking old infrastructures, and so on. IDEO put out some of its own ideas, and the one that stuck out for me the most (no surprise), was Nazlican Gosku’s take on the value of play in a city’s ecosystem:
Play! In the last year, I have started chasing and capturing playful moments in the streets— from graffiti, to a group of kids playing in the water from a broken pipe, to lovers dancing on a street corner. This journey of capturing playfulness in the streets made me more aware and even obsessed with the idea of how we can design the right conditions for playfulness in the city. Why playfulness? Because playing means engaging, engagement brings care. If we are more caring and careful about the streets of the cities we live in, we might build stronger connections for healthier communities. Being playful on the streets requires courage, builds trust, allows for discovery, create communities. Playfulness is fundamental to our social nature, so it’s a useful framework for thinking through how we can build stronger cities and communities.
Thank you Ms. Gosku! So much yes in this!
If we are playing with something, we are engaging and care about it, or will care about it more.
Humans use play as the framework for our social structures, both in hunter-gatherer groups and on the children’s playfield.
Play builds trust and community.
It therefore also develops “buy-in” from communities who are more willing to invest in their cities.
Play NEEDS to be part of community planning, whether it is a small community or a huge metropolis!
Trolls live in caves, rocks, or mountains. They live long lives, are very strong, but are known to be slow and somewhat dim-witted. They aren’t fond of humans and have even been known to eat a few.
In Morton Arboretum in northern Illinois, six wooden trolls have taken over, thanks to the inventive Danish artist Thomas Dambo. Each is about 30-feet-tall, except for a reclining one that is 60-feet long, and made of recycled wood. These installations are part of Troll Hunt, an inspired exhibition that will take families on nature walks in search of these dangerous creatures.
Troll snack / Thomas Dambo
Troll snack / Thomas Dambo
Visitors can take a hike along a 6-7 mile route through the 1,700-acre arboretum to find all six trolls, drive or bike to them, or take a “troll tram ride.” There’s a…
People often focus so much on improving specific sites, but there has also been renewed interest on HOW we get there. And not just an Uber vs driving yourself.
There is also an expectation from some city planners that people should just start biking/walking/etc. w/o the supported infrastructure. Let me tell you buster; it ain’t gonna happen! So it’s good to see the ASLA start to address this need at least in principle.
Transportation infrastructure is a significant part of the landscape. The original social network, it connects us to families and friends, jobs and businesses, education and recreation, and is a vital part of the public realm. However, conventional, car-centric approaches to transportation have contributed to negative outcomes for people and the environment: