culture · disease · environment · happiness · health · mental health · play · psychology · Social

Secrets To Longevity: patience, planning, and moderation

This is a very cool study that was featured on NPR; it is in fact a follow-up study done back in the 1950’s on the habits of successful kids, almost 1,500 of them. These new researchers picked up on the study and tried to track down the kids to see how they were doing.

They found some interesting patterns appear in the kids who live the longest and healthiest:

"The most cheerful, optimistic kids grew up to take more risks," explains Martin. "By virtue of expecting good things to happen and feeling like nothing bad ever would, they predisposed themselves to be heavier drinkers, they tended to be smokers, and their hobbies were riskier."

So, she concludes, "some degree of worrying actually is good." And, in fact, adds Friedman, "the prudent, persistent, planful people — both in childhood … and then in young adulthood we measured that — that was the strongest individual difference, or personality predictor, of long life."

Friedman and Martin also found that the conventional wisdom on fitness isn’t quite right. If we try too hard to push ourselves into exercise regimens, it can backfire. Physical activity is important, they found, but it’s more about doing what you love than adhering to a certain fitness program.

Read more about The Longevity Project.

children · creativity · play

Merry Christmas

Or better yet, I will let Mila say it for me:

Hyvää joulua, Merry Christmas, God Jul, Boas Festas e Feliz Ano Novo, Joyeux Noel, Froehliche Weihnachten, Mo’adim Lesimkha. Chena tova, Buone Feste Natalizie, Shinnen omedeto. Merii Kurisumasu, Kung His Hsin Nien bing Chu Shen Tan, Sarbatori vesele, Feliz Navidad, Wesolych Swiat Bozego Narodzenia or Boze Narodzenie, Pozdrevlyayu s prazdnikom Rozhdestva is Novim Godom, Buorrit Juovllat, Noeliniz Ve Yeni Yiliniz Kutlu Olsun!

For the past year Mila’s mom Adele has taken photos of her daydreams.  She has called it her maternity leave hobby:

“While my baby is taking her nap, I create scene around her and take quick snap photos. I use only few minutes per picture, including creating idea, implementation and editing, ’cause I don’t want to disturb her sleeping.”

She has used just regular towels and toys to create some amazing photos.

So while visions of sugar plums may dance in your head, you can see what Mila’s been dreaming about all year. Mila’s mom is now branching out to other topics, but Mila still pops in now and again. Stay tuned…

brain · community · creativity · happiness · mental health · play · psychology

Grandma the superhero

Mental health is important throughout the entire human lifespan, from infancy (see previous post) to old age.

Courtesy of Boing Boing, I ran across this great story about actively pursuing good mental health, helping out a fellow human being, and using creativity and silliness to accomplish it.

“Sacha Goldberger found his 91-year-old Hungarian grandmother Frederika, a WWII survivor, feeling lonely and depressed. To cheer her up, he photographed her dressed up as a fictional superhero. To his surprise, she loved it. The photos are a bit comical, but there’s an underlying sense of hope, strength and courage in them.”

View Grandma’s Superhero Therapy (18 photos). From the blog: 

Frederika was born in Budapest 20 years before World War II. During the war, at the peril of her own life, she courageously saved the lives of ten people. When asked how, he tells us “she hid the Jewish people she knew, moving them around to different places everyday.” As a survivor of Nazism and Communism, she then immigrated away from Hungary to France, forced by the Communist regime to leave her homeland illegally or face death.

Aside from great strength, Frederika has an incredible sense of humor, one that defies time and misfortune. She is funny and cynical, always mocking people that she loves.

With the unexpected success of this series, titled “Mamika,” Goldberger created a MySpace page for his grandmother. She now has over 2,200 friends and receives messages like: “You’re the grandmother that I have dreamed of, would you adopt me?” and ” You made my day, I hope to be like you at your age.”

People often forget just how much fun, funny, and spunky people can be after living on this Earth for a few decades. My grandmas were and are unstoppable forces of nature.

There have been a few photographic projects with older folks, in retirement homes or elsewhere, but the artist in me definitely feels like this demographic is an important part of humanity to explore that has been relatively neglected.

anthropology · behavior · community · creativity · environment · play · Social

Games in Real Life

Drawing of ancient Indian board game with piec...
Game board from India; looks kind of like a city grid. Image via Wikipedia

An article featured on the O’Reilly Radar last month that interviews Kevin Slavin, managing director of Area/Code, who is currently working with Frank Lantz to integrate gameplay into the fabric of reality, or what he calls “Big Games.”

Big games are “games that take place using some elements from the game system and some elements of the real world. Something Frank Lantz had worked on with Katie Salen and Nick Fortugno was called the Big Urban Game. It involved transforming the city of Minneapolis into a game board. They did that by using huge inflatable game pieces, about 25-feet high. The players, among other things, were moving these huge pieces around the city.”

“There’s a few of us who have been thinking about how “play” and the “city” were going to combine. We’ve been drinking the same Kool-Aid from the same cooler for quite a while.”

The way Slavin’s describing his vision reminds me a lot of parkour. Interesting ideas.

Read the full interview (highly recommended).

behavior · brain · creativity · culture · happiness · health · mental health · play · Social

Playing is good for work productivity

Editor’s Note: Hi! I just wanted to take a minute to acknowledge that this post is VERY similar to a  post this week on the blog of digital agency Plexipixel. That’s because they were BOTH written by me, but I didn’t want to plagiarize my own work. For the original version of this post, check out their site.

The title of this blog post sums up the entire concept. There’s no other way to say it: you need to play to be a productive member of society.

However, this idea doesn’t seem to be sticking. 

The perception in America is that the harder and longer you work, the more productive you’ll be. Especially now when jobs are scarce and companies are holding on by the skin of their teeth, people sacrifice play, exercise, and good old legitimate downtime, not to mention sleep (September 30th was National Coffee Day!), to get more work done.

But it turns out we weren’t built to work that way. We need breaks, we need downtime, and we most certainly need to cut loose and be a little silly every once in awhile. As biology professor Robert Sapolsky pointed out in his book “Why Zebras Don’t Get Ulcers,” occasional stress is good – it makes sure we get that report in on time and we are aware of our surroundings in a new city. But constant stress just wears us down.

Several studies have found that play increases new ideas and overall productivity at work. Germans, and other European countries, have more vacation time than Americans, and yet have overall higher productivity, according to data presented in an article in Open Forum. The O.E.C.D. put Americans at 1,804 work hours a year on average and the Germans at 1,436 hours in 2006.Author Thomas Geoghegan believes that Americans weren’t always this overworked. In an interview, Geoghegan explains that in the 1960’s, Americans spent more vacation time than they do now, and many people in their 50s or 60s will tell you that they take less vacation time than their parents did. In the same New York Times article, another commenter noted that Americans view time as a currency in the workplace, as opposed to output, whereas Germans view results as the biggest indicator of results.

And it’s not just time away from work that’s rejuvenating. Repeated research has found that play increases new ideas and overall productivity at work. Psychology Today reports that telling stories and jokes makes us better writers. It also reports that even a little bit of physical play or just boring old exercise – a brisk walk around the block three times a week – fights depression. 

New business, products, and companies stem from play. The t-shirt company Threadless, for example, started off 10 years ago as a hobby. The company has since grown to employ 80 workers, but Jake Nickell, founder and chief strategy officer, “has made sure playtime remains a part of company culture. Shooting a potato gun at plastic parachute guys is a way to relieve stress.”

 Pamela Meyer, author of “From Workspace to Playspace: Innovating, Learning and Changing through Dynamic Engagement,” agrees that taking time out for fun is a good workplace practice.

“This idea of play space is very much a key part of business success” because it fosters dynamic employee engagement, said Meyer in an interview with the Chicago Tribune. “Companies that engage their workers by giving them space to create, try new roles or test new ideas benefit from higher employee retention, greater productivity and better financial returns.”

So, to re-re-emphasize my point: Go play, it’s good for your work.

behavior · children · design · learning · play · Social · technology

Download an Exercise Apps for Healthy Kids

The winners are in, and now you can reap the benefits!

The Apps for Healthy Kids competition is a part of First Lady Michelle Obama’s Let’s Move! campaign to end childhood obesity within a generation. Apps for Healthy Kids challenges software developers, game designers, students, and other innovators to develop fun and engaging software tools and games that drive children, especially “tweens” (ages 9-12) – directly or through their parents – to eat better and be more physically active.

via Apps for Healthy Kids.

community · culture · education · family · learning · play · school · Social · technology

HASTAC, Superman, and the school fair

The Education system in the U.S. has reached a pretty low low right now. This is currently being displayed on the big screen in the documentary “Waiting For Superman.” Film-maker Davis Guggenheim “follows a handful of promising kids through a system that inhibits, rather than encourages, academic growth, and undertakes an exhaustive review of public education, surveying ‘drop-out factories’ and ‘academic sinkholes’.” (IMDB)

So, what do we do about it?

Lots of things.

One idea is HASTAC, or Humanities, Arts, Science, and Advanced Technology Collaboratory. Pronounced “haystack”, it is “a network of individuals and institutions inspired by the possibilities that new technologies offer us for shaping how we learn, teach, communicate, create, and organize our local and global communities.” They’re the group behind Reimagining Learning (DMLcompetition.net), and other scholarly workshops.

Cathy DavidsonDuke University Co-founder, HASTAC; Co-PI, HASTAC, writes:

Traditional education too often forgets its precious social condition of face-to-face interaction and takes its collective opportunity for granted. If your classroom can be replaced by a computer screen, maybe it should be.

We are using lessons from collaborative open web development and peer-to-peer learning and assessment to storm the academy at the first international Drumbeat Festival in Barcelona, Nov 3-5. Surrounded by pioneering open source web developers and experimenters in online peer-to-peer learning, we are using methods of the open web to look back and at shake up traditional learning institutions. Were looking at four key areas that need storming: collaboration, syllabus building, assessment, and publishing (including peer review). Our chief idea is that face-to-face learning should not be taken as a given in education but as an affordance, as an opportunity not a default. How does thinking about the unique opportunity to learn together change the components of traditional learning?

more via We’re Storming the Academy! A Provocation and a Promise | HASTAC.

Teachers are already spending their own money to provide supplies for a fuller education experience.

“Vicky Halm spends a $1,000 a year out of her own pocket to equip her Brooklyn classroom. She buys star stickers to help motivate her students, but she also spends a great deal on basic supplies — such as pencils and paper.
A whopping 97% of teachers frequently dip into their own pockets to purchase necessary classroom supplies, according to a national survey conducted by Kelton Research. Last year, teachers spent more than $350 on average from their own income on school supplies and instructional materials, according to the National School Supply and Equipment Association” (CNNMoney)

There are lots of opportunities for students to gain hands-on learning outside of the classroom too. Zoos and Universities often have family or kid-only programs to try out.

“Children and parents hummed through wax paper-covered combs while jazz singer Jeni Fleming sang the “Science Saturday” version of “Hound Dog,” everyone rocking out to their newly learned blues chord progression. And so — with tingling lips and a room full of smiles — the second season of Science Saturdays came to a close. Over 900 children from Bozeman, communities as far away as Helena, Stevensville and Glasgow; and the Crow Indian Reservation have participated in Science Saturdays since MSU started offering the program in the fall of 2008, said Suzi Taylor, outreach director for MSU’s Extended University. (MSU News)

Parents can also organize these events. A blogger on GeekDad describes his son’s school fair:

For our school fete we blacked out a classroom with curtains and asked for donations from people to enter the “Corner of Curiosity.” It was amazing what people came up with. There was a delightful Plasma Ball near the entrance which was a favorite of the younger children, and a beautifully faded yellow newspaper from 1938 headlining concerns about Hitler’s leadership in Germany. One parent produced a display of the “history of mobile” phones and others had insect collections.

One student produced what has to be the most curious of collections – a collection of animal scats. A local community member supplied a whale vertebrae (and a kangaroo vertebrae for comparison). But, the real value was being able to present a fund raising activity for the school that was also educational. (GeekDad)

Any small measure, from buying markers to throwing a curiosity fair, helps enrich kids’ learning and keeps them wanting more. Even just a little bit of time each week adds up quickly.

play · Social

Innovation, Education, and Making stuff

I am so excited to share! My friends Janine and Willow were quoted as part of a workshop this past week about the Maker culture that has been growing dramatically over the past ten years and is really starting to bloom. My friends are part of the Jigsaw Renaissance, based in Seattle. The article appeared on the O’Reilly Radar article (excerpt below, with my friend’s quote in bold):

From a social perspective, vibrant communities are organizing around projects, technologies, and physical places. For example, one community called DIYDrones has developed a $500 unmanned aerial vehicle using open source chip sets and gyroscopes. Hacker Spaces and Maker Spaces are springing up around the country — like Jigsaw Renaissance in Seattle, which seeks to encourage:

Ideas. Unfiltered, unencumbered, and unapologetically enthusiastic ideas. Ideas that lead to grease-smeared hands, lavender sorbet, things that go bang, clouds of steam, those goggle-marks you see on crazy chemistry geeks, and some guy (or girl) in the background juggling and swinging from a trapeze … Walk through our door with an open mind, and you are liable to be whisked off your feet and into a project you’d never have thought up. We encourage communal learning, asking questions, and pushing that red button. Go on. Do it. If you stick around long enough, you’ll end up being the one creating projects and doing the 3-2-1 countdown for some new toy. Which is exactly what we hope will happen.

Technologically — we are moving towards what MIT‘s Neil Gershenfeld has called personal fabrication. Consider how Moore’s Law has enabled the transition from the expensive and remote mainframe to the personal computer to the smartphone that fits in your pocket to the Internet of things. We are seeing the same phenomena with the dramatic reduction in the cost of the tools needed to design, make and test just about anything — including $1,200 3D printers, CAD tools, machine tools, sensors, and actuators. Remember the replicator from Star Trek? It’s rapidly moving from science fiction to science fact. What will happen as we continue to democratize the tools needed to make physical objects that are smart, aware, networked, customized, functional, and beautiful? I have absolutely no clue — but I am confident that it will be awesome. As one maker put it, “The renaissance is here, and it brought ice cream.”

Economically — we are seeing the early beginnings of a powerful Maker innovation ecosystem. New products and services will allow individuals to not only Design it Yourself, but Make it Yourself and Sell it Yourself. For example, Tech Shops are providing access to 21st century machine tools, in the same way that Kinkos gave millions of small and home-based business access to copying, printing, and shipping, and the combination of cloud computing and Software as a Service is enabling “lean startups” that can explore a new idea for the cost of ramen noodles.

Makers are also becoming successful entrepreneurs. Dale just wrote a compelling story about Andrew Archer — the 22-year-old founder of Detroit-based Robotics Redefined. As a teenager, Andrew started off entering robotics competitions and making printed circuit boards on the kitchen table. He is now building customized robots that transport inventory on the factory floors of auto companies. With more entrepreneurs like Andrew — we could see a bottom-up renaissance of American manufacturing.

The article even goes on to talk about why the Obama Administration is behind DIY-ers and Makers. Exciting stuff! Read the whole article on O’Reilly Radar.

play

Jell-o enrichment for squirrel monkeys

Enjoy!

http://www.youtube.com/watch?v=yZpoyuVP98A

play

Imitation is the sincerest form of flattery – and bonding

Okay, first I just have to get it out of the way that Frans de Waal is a giant hippie. Big ol’ bio-anth hippie! The article I’m posting below undoubtedly reflects that. BUT, if you look past the hippiness, I think he’s onto something.

Okay, cue posting of Discover Magazine, general audience article about bonobos:

What intrigues me most about laughter is how it spreads. It’s almost impossible not to laugh when everybody else is. There have been laughing epidemics, in which no one could stop and some even died in a prolonged fit. There are laughing churches and laugh therapies based on the healing power of laughter. The must-have toy of 1996—Tickle Me Elmo—laughed hysterically after being squeezed three times in a row. All of this because we love to laugh and can’t resist joining laughing around us. This is why comedy shows on television have laugh tracks and why theater audiences are sometimes sprinkled with “laugh plants”: people paid to produce raucous laughing at any joke that comes along.

The infectiousness of laughter even works across species. Below my office window at the Yerkes Primate Center, I often hear my chimps laugh during rough-and-tumble games, and I cannot suppress a chuckle myself. It’s such a happy sound. Tickling and wrestling are the typical laugh triggers for apes, and probably the original ones for humans. The fact that tickling oneself is notoriously ineffective attests to its social significance. And when young apes put on their play face, their friends join in with the same expression as rapidly and easily as humans do with laughter.

Shared laughter is just one example of our primate sensitivity to others. Instead of being Robinson Crusoes sitting on separate islands, we’re all interconnected, both bodily and emotionally. This may be an odd thing to say in the West, with its tradition of individual freedom and liberty, but Homo sapiens is remarkably easily swayed in one emotional direction or another by its fellows.

Read the full article. I’ll wait.

Okay, are you back? Good.

I think he has a good point. There are lots of other data that really point out to me how important it is to have other individuals around, how much we learn from them, and how it’s hard for us to be the “lone wolf” (which doesn’t actually exist either, but that’s a different post all together).

The first type of play that humans participate in is imitating their moms and dads. Smiling at them, opening and closing their mouth the same way they do. Kids learn by mimicking and playing, trying the same stuff those around them do.

I don’t know if you need to go so far as to call it the new field of “embodied” cognition, but it is important to acknowledge that that part of us as social creatures definitely exists, and that basically, no man is an island. This is being re-shown every day.